F-10 Curriculum (V8)
F-10 Curriculum (V9)
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These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...
Do you know what chance is? It's the probability or the likelihood of something happening. Watch this video as Grace explains the probability of picking a red marble out of a bowl. What's the probability of picking a green marble?
Even when a maths problem seems simple – for example, the chance of two people sharing a birthday – the maths can run counter to our human intuition. Mathematician Lily Serna poses a maths problem to the Clovelly Bowling Club: how many people do you need to gather to get a 50 per cent chance of any two people in that group ...
Overcrowding in hospitals is one of the biggest challenges facing our healthcare system . In order to reduce hospital waiting times, the Patient Admission Prediction Tool (PAPT) uses historical data to predict how many patients, and with what kinds of injuries, are expected to arrive at the emergency department each day ...
Check out this probability puzzle that requires you to weigh all the possibilities. Pick the most likely outcome when confronted with a drawer full of loose, unpaired socks! How did Eric come up with a matching pair?
Mathematician Adam Spencer answers a question about something called the 'birthday paradox'. Find out what this has to do with birthdays and the number of people in a room.
At first glance, maths and magic might not appear to have much in common, but did you know that you can use maths and logic to come up with solutions to problems that can seem magical? Learn one such maths trick in this video from ABC Catalyst. What is the probability of the letter not being 'e'?
Have you ever played a game that required you to roll a dice? Did you know that you have equal chances of rolling any of the six numbers? Can you think of another experiment where you have an equal chance of getting one result or the other?
Mathematician Lily Serna visits Luna Park to explain a great probability pitfall. She shares a century-old tale from Monte Carlo casino, and then she puts its lesson to the test. If you flip a coin and it lands on heads three times in a row, what result would you predict for the next flip? Find out why intuition might land ...
This is a 17-page guide for teachers. It continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. Experiments involving known probabilities are considered and what is observed is compared with what is expected. This is carried out with both small and large ...
This is a 15-page guide for teachers. This module continues the development of probability. In year 10, students consider situations involving two or three stages or two or three variables. In the special case of two- or three-step chance experiments, they assign probabilities to outcomes in situations involving selections ...
This is a web resource that includes four student activities focusing on chance and the language associated with chance events, accompanied by activity sheets and a detailed teacher guide for each activity. The activities cover words associated with chance and likelihood, fairness, luck and superstitions, and ordering chance ...
This is a website designed for both teachers and students in year 5, and addresses components of the probability topic. It is particularly relevant for discussing chance experiments where the probability of events is equally likely and for describing those events using fractions. There are pages for both teachers and students. ...
This is a teacher resource for inference of proportions consisting of a website and a PDF with identical content. It contains discussion of how probability is used in statistical inference, the sample proportion as an estimator, the sample proportion as a random variable, population parameters and sample estimates, and ...
Use a vending machine to get a vile-flavoured drink such as cabbage, smelly sock or rusty nail. The machine serves a can of drink randomly from four slots. Work out the likelihood of getting each flavour. Then choose a matching probability word: impossible, unlikely, equal, likely or certain. Move on to filling the slots ...
This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. Will an event happen: yes, no or maybe? Answer some sample questions using these words and then build your own examples. This learning object is one in a series of three objects.
This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. How likely is an event: certain, likely, equal chance, unlikely or certainly not? Answer some questions using these words and then build your own examples. Learn how to describe ...
Use a vending machine to squirt coloured 'slushies' into ice-cream cones. Work out which 'sludge events' are possible and then choose a matching probability word.
This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. How likely is an event: certain, likely, equal chance, unlikely or certainly not? Answer some sample questions using these words and then build your own examples. This learning ...
Test a coloured spinner (dial with pointer) with three equal-sized sectors. Use a tool to build more spinners. Choose up to twelve equal-sized sectors. Choose one of three colours for each part of a spinner. For example, make a three-colour spinner with six red sectors, four yellow sectors and two orange sectors. Test the ...